St. Peters University
The Distance Education programmes are offered from the academic year 2009-2010. The system of Distance Education includes openness and flexibility to a greater extent. It is open to all adults in india.
Years1
Unit 1: Nature and Scope of human communication
Unit 2: Theories of Interpersonal Communication
Unit 3: Theories of Persuasion (Elaboration Likelihood Model, Cognitive
Dissonance)
Unit 4: Public Communication (Rhetoric Model), Models of Mass
Communication
Unit 5: Visual Persuasion-Semiotic Approach (Sign, Meaning, Iconography)
Unit 1: Drawing Terminology-Tools and Basic Techniques-Ideation &
Creativity
Unit 2: Storyboard, Characterization, Shots, Layouts, Composition and
Staging
Unit 3: Point of View, Horizons, Perspectives, Vanishing Point,
Foreshortening, Plane
Unit 4: Figure Composition, Frame, Light and Shade Logics
Unit 5: Storyboard Tips and Techniques—Animatics
Unit 1: Key Poses, Breakdowns, In-between Counts, charts, slow-in-
out
Unit 2: Extreme Position, Arcs, Path of Action, Holds-Timing
Unit 3: Emphasis, Anticipation, Flexibility, Weighted/Flow Joint Movement
Unit 4: Action Generic Walks/Cycle, Runs/Cycles, Overlapping Action
Unit 5: Personality, Expression, Eyes, Silhouetting, Dialogue, Laughter,
Takes
Unit 1: Basics of computer graphics, key concepts/terminologies
Unit 2: Introduction to 3dsmax, Interface and Viewpoints-Maya Interface
Unit 3: Objects, Materials, Reflections/Refractions Bump, maps, UVW
mapping, unwrapping
Unit 4: Traditional lighting techniques in depth, Different types of lights and their purpose
Unit 5: Photometric Lights and Shadow, Interior and exterior rendering,
Hyper-shade
Unit 6: Modeling, Patch& NURBS, Polygon, Units and bitmap reference,
Box/Spline Modeling
Unit 1: Principles of design and applied media aesthetics, contextualization and perception
Unit 2: Structuring Light and Lighting
Unit 3: Structuring color, functions, compositions and feel
Unit 4: Structuring space-area and frames, depth and volume
Unit 5: Study of two and three dimensional space and its visual
Possibilities
Unit 1: Early Cinema-Indian Cinema Beginning to Independence
Unit 2: Post Independence Era—1970s-Regional, Parallel Cinema
Unit 3: European, Asian and Latin American Cinema-Directors
Unit 4: Indian Films-Decades 1980s, 1990s
Unit 5: Contemporary Indian Cinema-Directors
Years2
Unit 1: Film Language as a visual communication system
Unit 2: Basic elements and tools (Scene, shots, movement, distance,), Camera Movements
Unit 3: Editing-Triangle Principles (Timing, Montage) visual punctuation, transition,
Unit 4: Signs, Syntax, Montage Codes, Framed Images, Diachronic Shots, Scene motion
Unit 5: Guidelines and Rules of Filming (staging), dialogue, matching, glances.
Unit 1: Story Problems-Terminology of Story Design, Ideation-Originality- Creativity
Unit 2: Elements of Story (Structure, Genre, Character, Meaning, Hero’s Journey)
Unit 3: Principles of Story Design (Acts, Scene Design, Composition)
Unit 4: Scriptwriting Tools and Techniques, Formats- Dialogue Writing, Action-Description
Unit 5: Script Analysis-Exercises, Drills, Case Studies
Unit 1: Principles of Movement Dynamics and particles, Types of particles and Space warps
Unit 2: Rigid-body and soft-body dynamics Particle creations and settings
Unit 3: 2D and 3D Paint effects, Atmospheric effects, Fluid effects pre- build effects
Unit 4: Emitters, Fields and Collisions, Environmental Modeling
Unit 5: Hair, Cloth- Maya, Maya Fur and Hair, Maya nCloth, Scripting (MEL)
Unit 1: Character Design, Personality, Character Modeling (Shape, Proposition, Head Heights)
Unit 2: Rigging and IK systems, Skeletons Constraints, Key-frame, Curves, Editors,
Unit 3: Skinning & Character Sets, Deformations & Animation Effects (Morphing)
Unit 4: Types of camera, Camera matching animation, Setup, Settings,
Angles/Motion
Unit 5: Material Baking and Renderings, Videography Techniques for CG (Blue Matte etc.)
Unit 1: Visual Culture in India-Cultural Studies Approach-Images, Ideology, Representation
Unit 2: Film Culture (Celebrity/Hero-worship/Gender/Politics)
Unit 3: Popular Culture in India, Folk Media and Narratives
Unit 4: Cartoon and Comic Traditions in India.
Unit 5: Contemporary Visual Culture/Urban Culture
Unit 1: Early Cinema-World-Indian Beginning to World War
Unit 2: Post-War Films- Hollywood Cinema
Unit 3: European Films and Film Makers
Unit 4: Asian and Latin American Cinema-Directors
Unit 5: Contemporary Cinema (Korean)
Years3
Unit 1: Research Process, Design, Basic Terminology, Applications
Unit 2: Content Analysis of Visual Images-Measurement and Coding
Unit 3: Social Semiotic Approach to Visual Analysis-Meaning Categorization
Unit 4: Audience Survey, Reception Analysis
Unit 5: Researching for Story.
Unit 1: Entertainment Definition-Characteristics of Mass Mediated Entertainment
Unit 2: Pleasure Principle, Narrative Theory, Dramatic Theory
Unit 3: Understanding Entertainment Audiences
Unit 4: Media Effects (Cultivation/Cultural Effects), News as
Entertainment
Unit 5: Business of Entertainment—Markets, Trends, Regulations, Interactive Media
Unit 1: Film as Art and Mass Communication
Unit 2: Early Film Theories, Structuralisms, Expressionism
Unit 3: Cinema Vetier Realism, Neo-Realism, Critical Marxist Approaches
Unit 4: Post-modern approaches, Feminist Approaches
Unit 5: Contemporary Cinema, Digital Cinema & Aesthetics
Unit 1: Compositing-principles and pipelines, integration with compositing software
Unit 2: Paint, Particles Creating simple composites Matte Paintings, Animatronics, Sets, Etc
Unit 3: Pre-Production and Post-Production, Keying and Color correction
Unit 4: VFX and its Constitutes, Techniques of Compositing-Exercises
Unit 5: Compositing Techniques, Finishing Tools and Techniques
Unit 1: Basic Editing Principles &Techniques
Unit 2: Clipping, cutting, moving video clips & images, Fine tuning
Unit 3: Transitions and Effects
Unit 4: Non-linear Editing Software Interface and Functionalities
Unit 5: Exercises and Practice- Editing Problems/Solutions
Years4
Unit 1: Market-Industries, Applications (Movies, Television, Web, Education)
Unit 2: Project Management-Stages and Process-(Progress Charts etc.)
Unit 3: Team/ Talent Management –Roles/Responsibilities, Work Flow-Piping
Unit 4: Scheduling, Time Management, Delivery, Distribution, Contingency Plan
Unit 5: Project Finance and Budgeting, Licensing, Copyright, Contracts
Ownership
Unit 1: Gaming History, Models of Games
Unit 2: Social and Cultural implications of games
Unit 3: Game design-Structure-Storytelling- Interactivity-Difficulty Level
Unit 4: Techniques, Stages and Process of Design- Game Scripting/Writing
Unit 5: Mobile Gaming, On-line Gamig-Social Games.
Unit 1: Finishing Tools, Special Effects, Scripting
Unit 2: Advanced Tips and Techniques with Maya/3D Max/Combustion
Unit 3: Basic Animated Character, Movements shots (walk, run etc,)
Logos/Titles
Unit 4: TV Commercial/Promotions, Public Service Announcements
Unit 5: Short Animation Film, Information-Educational Programs
Unit 1: Sound Recording—Basic Tools and Techniques for Animation
Unit 2: Voice-Over-Dialogue-Non Voice-Music Track
Unit 3: Sound Editing- -Dialogue and Lip syc.
Unit 4: Editing Software Interface and Functionalities
Unit 5: Exercises and Practice, Sound Effects for Animation